Infantry Unit Statistics


Regular Infantry Civilization Hit Points Resistance Melee Attack Ranged Attack @ range Siege Attack Age Cost Speed (run) Line of Sight XP
Cassador Portuguese 85 60% ranged 3.33 (6.66 vs HI) 5.78 (11.56 vs HI) @ 20 4 III 25F, 90G, 1P 4.5 (6.5) 22 12
Crossbowman French, German, Portuguese, Spanish 100 20% ranged 4.67 6 @ 16 2.67 II 20F, 60W, 1P 4 (6) 20 8
Dopplesoldner German 200 20% melee 6.67 (20 vs CAV) 20 II 75F, 125G, 2P 4.5 (6.5) 12 20
Halberdier Dutch, French, Portuguese, Russian 180 10% melee 16.67 (33.33 vs CAV) 12 III 50F, 70G, 1P 4 (6) 12 12
Janissary Ottoman 235 20% melee 12 (24 vs CAV) 7.33 @ 12 8.33 II 100F, 25G, 1P 4 (6) 16 13
Longbowman British 95 30% ranged 7.33 11.33 @ 22 3.33 II 60F, 40W, 1P 4 (6) 24 10
Musketeer British, French, Portuguese, Russian, Spanish 150 20% melee 8.67 (26 vs CAV) 7.67 @ 12 6.67 II 75F, 25G, 1P 4 (6) 16 10
Pikeman British, Dutch, French, German, Portuguese, Spanish 120 10% melee 5.33 (26.67 vs CAV) 10.67 II 40F, 40W, 1P 5 (7) 12 8
Rodelero Spanish 130 40% melee 7.33 (22 vs CAV) 3.33 II 65F, 35G, 1P 6 (8) 12 10
Skirmisher Dutch, French, German, Spanish 120 30% ranged 4 (8 vs HI) 5 (10 vs HI) @ 20 4 III* 50F, 65G, 1P 5 (7) 24 12
Strelet Russian 90 30% ranged 3.33 (6.66 vs HI) 3.33 (6.66 vs HI) @ 14 3 II 50F, 10W, 1P 4.5 (6.5) 16 6


Native Infantry Civilization Hit Points Resistance Melee Attack Ranged Attack @ range Siege Attack Age Cost Build Limit Speed (run) Line of Sight XP
Ambusher / Blowgunner Carib 160 10% ranged 6 (12 vs HI*) 6.33 (12.67 vs HI) @ 12 3.33 II 65F, 35W 12 / 15 4.5 (6.5) 12 10
Blackwood Archer Tupi 80 10% ranged 10.67 (21.33 vs HI) 12.67 (25.33 vs HI) @ 18 3.33 II 50F, 50W 15 4 (6) 20 10
Bolas Warrior Inca 250 10% ranged 2.67 (5.33 vs HI) 2.67 (5.33 vs HI) @ 12; splash area of 3 3.33 II 70F, 30W 8 4.5 (6.5) 14 10
Clubman Nootka 200 10% melee 8 (16 vs CAV) 10 II 85F, 15W 15 5 (7) 12 10
Eagle Warrior Aztec 110 30% ranged 4 (8 vs HI) 7.33 (14.67 vs HI) @ 14 3.33 II 60F, 40W 8 6 (8) 18 10
Holcan Spearman Maya 200 10% melee 7.33 (22 vs CAV) 15 II 75F, 25W 15 5 (7) 12 10
Huaminca Inca 170 20% melee 12 (36 vs CAV) 12 II 20F, 100W 13 5 (7) 12 12
Jaguar Warrior Aztec 230 10% melee 7.33 (14.67 vs CAV) 10 II 40F, 60W 8 4 (6) 12 12
Rifleman Cherokee 230 10% ranged 4 (8 vs HI) 4.33 (8.67 vs HI) @ 16 4 II 60F, 60W 13 4 (6) 18 12
Sharktooth Bowman Seminole 115 20% ranged 5.33 (10.67 vs HI) 10.67 (21.33 vs HI) @ 12 3.33 II 75F, 25W 15 4.5 (6.5) 12 10
Tomahawk Thrower Iroquois 170 10% ranged 5.33 (10.67 vs CAV) 5.33 (10.67 vs CAV) @ 10 3.33 II 60F, 40W 8 5 (7) 12 10
Tracker Cree 300 10% ranged 2.67 (5.33 vs HI) 3.33 (6.66 vs HI) @ 18 4 II 40F, 80W 13 4 (6) 20 12


Mercenary Infantry Hit Points Resistance Melee Attack Ranged Attack @ range Siege Attack Age Speed (run) Line of Sight XP
Barbary Corsair 315 40% melee 18.67 (56 vs CAV) 6.67 III 6 (8) 12 20
Hessian Jaeger 250 40% ranged 9.33 (18.67 vs HI) 9 (18 vs HI) @ 20 6 III 5 (7) 24 18
Landsknecht 430 30% melee 36 (72 vs CAV) 24 III** 4 (6) 12 24
Ronin Samurai 540 40% melee 38.67 (116 vs CAV); splash area of 2 40 III 4.5 (6.5) 12 40
Scottish Highlander 400 40% melee 21.33 (42.67 vs CAV) 21 @ 12 13.33 III 4 (6) 16 20
Swiss Pikeman 325 30% melee 14.67 (73.33 vs CAV) 21.33 III 5 (7) 12 16


CAV means cavalry; HI means heavy infantry (the ones that do bonus melee damage against cavalry)
Regular units take 30 seconds to train, and native units take 20 seconds. The Native Ambushers trained at the Explorer take only 10 seconds to train.
*Skirmishers are available in the Fortress Age, although the Dutch can begin to train them in the Colonial Age. The French also have a team card that allows the player(s) to use Skirmishers in the Colonial age.
**The Germans have a card that sends a shipment of Lansknechts in the Colonial Age.



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